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D&D Adventurers League

Last week we spoke about EPIC League via a recap of everything that happened in our store-wide campaign. Another good example of organised play is Adventurers League, sometimes referred to as D&D Adventurers League, similar to EPIC League in that there are multiple tables all running D&D at the same time.

Adventurers League has been designed by D&D parent company Wizards of the Coast to have a series of side adventurers that run in tandem with their most recent module releases. Each adventure has situations that rely on the four pillars of playstyle - combat, role play, exploration and puzzles. Moreover, each adventure is designed to be played in one sitting allowing players to jump between tables with the same character and loot from previous adventures - this isn't just store wide, this applies to all Adventurers League Games everywhere!

This comes with some ups and downs as you can't go off and buy magic items like in a homebrew campaign and can find some limitations to what you want your character build to be (I believe the rule is Player Handbook plus one other source book) and thus can only play certain race subclass or class combinations.

There are some pros and cons with AL, DMs and characters can find the limitations very frustrating and in addition, the modules don't have wiggle room for when the players will inevitably try to go off module. 

In either case Adventurers League is held Mondays at EPIC Ipswich and I would encourage each D&D Player to try it once. Plus the supportive environment makes for a great starting place for new players.

Your Friend and Ally,

Lachy

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